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Writer's pictureGiovani Zaghi

Tomb Raider: The Angel of Darkness - A Second Chance for an Ambitious Game

Tomb Raider: The Angel of Darkness, released in 2003, is one of the most ambitious yet controversial games in the franchise. While it suffered from technical issues and design choices that frustrated many players at the time, one thing is undeniable: the game had enormous potential. With the remaster set to release in 2025, this is the perfect opportunity for new players to discover the brilliance hidden within this underestimated title.


Let’s delve into what made The Angel of Darkness unique, the challenges it faced, and how the remaster could finally let its true brilliance shine.


The Ambition That Defined the Game


“The Angel of Darkness” introduced a darker, more vulnerable Lara Croft, immersed in a mature narrative filled with mysteries and conspiracies. Tackling themes of murder, betrayal, and supernatural forces, the game sought to reinvent the franchise, giving Lara a new dimension as a character.


However, the troubled development led to technical issues, inconsistent controls, and unfinished elements, especially early in the game. Many players gave up during the infamous Parisian Ghetto, frustrated by a lack of direction and clunky gameplay. Yet, for those who persevered, the game offered a glimpse of its core brilliance, capturing the true essence of Tomb Raider.


Missed Opportunities and Brilliant Moments


  • Exploration and Mysteries: The Parisian Ghetto, while poorly executed, created a suspenseful atmosphere with intriguing elements like bloodstains and dark corridors, which left much to the player’s imagination. However, it lacked clear narrative connections for these details.

  • The Louvre and the Tombs: From the Louvre onwards, the game finds its true identity. With intricate puzzles, ancient tombs, and the thrill of exploring hidden worlds beneath modern settings, this section delivers what fans love most: adventure, mystery, and challenges.

  • Visual Inconsistencies: Lara carrying only one pistol during gameplay but dual-wielding them in cutscenes, along with her occasional use of sunglasses in cinematics, were noticeable inconsistencies that disrupted immersion.

  • Lack of Secrets: Unlike the classic games, The Angel of Darkness lacked hidden areas to explore, something that could have enhanced the sense of discovery and adventure.


Lara Croft in stealth mode inside the Louvre Museum, crouching in a dimly lit hallway. She is dressed in a black tank top and cargo pants, blending into the shadows. The environment features ornate walls, dim lighting, and a sense of mystery, highlighting the tension as she sneaks past security to uncover hidden secrets.
Lara Croft on Louvre in Paris

A Second Chance with the Remaster


The 2025 remaster offers a golden opportunity to correct past mistakes and introduce this game to a new generation of players. Some of the expected improvements include:

  1. Faster Load Times: Modern technology will eliminate the long loading screens that disrupted the game’s flow.

  2. Refined Gameplay: Updated controls, especially for interactions and combat, along with improved RPG mechanics, are highly anticipated.

  3. Better Narrative Cohesion: Small adjustments can better connect unfinished elements of the Parisian Ghetto, making it more integral to the story.

  4. Visual and Consistency Enhancements: Adjusting cutscenes to reflect gameplay elements, such as Lara’s pistols or sunglasses, would heighten immersion.


A New Opportunity for Fans


For those who played The Angel of Darkness in the past, like myself, this remaster is a chance to revisit a game that, despite its flaws, left a lasting impression. For new players, it’s an opportunity to experience the ambition of a title that tried to push the boundaries of the franchise.


With thoughtful adjustments, the Parisian Ghetto could finally be more than a frustrating obstacle and become a rich introduction to the unfolding mystery. Furthermore, the sequences in the Louvre and the subterranean tombs have the potential to shine even brighter with updated graphics and improved gameplay.


Lara Croft exploring the underground depths beneath the Louvre Museum, standing in a dimly lit, ancient stone chamber. She is holding a flashlight, illuminating intricate carvings and rubble on the walls, with an air of mystery surrounding the space. The scene captures a mix of archaeological discovery and suspense as she uncovers hidden secrets in the subterranean ruins.
Lara Croft in photo mode

Mysteries Within Mysteries


Tomb Raider: The Angel of Darkness was a flawed game, but it was also one with a soul. It dared to be bold, and while it didn’t fully realize its potential, the remaster may finally do justice to its original vision.


For fans who never gave up and for those about to discover this classic for the first time, this is the chance to uncover the mysteries within mysteries that make Lara Croft such a timeless icon.


And you, are you excited for the remaster? Which parts of the game left the biggest impression on you, or what would you like to see improved? Share your thoughts and let’s talk about this new chapter in Tomb Raider history!

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